Multiplication Station.

  1. 1. Explain the purpose of the software program. What are the appropriate grade levels and subject areas for this software?
--The purpose of this program is to teach the student how to add, subtract, and multiply. It says it is for elementary school age. The subject area for this software is in math.

  1. 2. List and explain what software categories this software program falls into. The software categories include: drill and practice, tutorial, simulation, instructional game, or problem solving.
--This falls into drill and practice, simulation, instructional, and problem solving.

  1. 3. Describe a scenario where you would be able to integrate the use of this software program into your curriculum. What grade level? What subject area? How would the software integrate into the other classroom activities?
-- I would be able to integrate this in my curriculum during computer time in our math section. I would say this is 3rd-4th grade level.

  1. 4. What are the strengths and weaknesses of this program?
-- Strengths of this program is that it really helps the students multiply, add, and subtract the numbers and shows exactly on the chart.

5. What is the cost of this program? Where can it be purchased? Provide a web link to a manufacturer or retailer? What are the system requirements of the software
-- This program is free to download. It can be purchased asymtopia software's.
new.asymptopia.org/staticpages/index.php/MultiplicationStation

TuxTyping

  1. 1. Explain the purpose of the software program. What are the appropriate grade levels and subject areas for this software?
-- Purpose of this software is to enhance the students typing. Tux is a Penguin and the student guides the fish which fall from the top of the screen. Each fish has a letter on the word, when the student types the letter correct, Tux will eat the fish. I think this is appropriate for students of any age, just depending on how well they are at typing.

  1. 2. List and explain what software categories this software program falls into. The software categories include: drill and practice, tutorial, simulation, instructional game, or problem solving.
-- This falls under drill and practice, simulation, and instructional game.

  1. 3. Describe a scenario where you would be able to integrate the use of this software program into your curriculum. What grade level? What subject area? How would the software integrate into the other classroom activities?
-- I think this would be able to be used at anytime of the day. Maybe when the children get done with their work and have free time. I believe this grade level is right for about 2nd-3rd grade. This software would intergrate in other activites because a lot of assignments as they grow up deals with typing and with this software they will learn how to type efficiently.

  1. 4. What are the strengths and weaknesses of this program?
-- Strengths of this program is to help the student learn how to type as well as have fun playing the game. The weakness is that the students could look at the keyboard and get the exact letters.

5. What is the cost of this program? Where can it be purchased? Provide a web link to a manufacturer or retailer? What are the system requirements of the software
--This program is free. It can be purchased on the free software directory.
http://directory.fsf.org/project/TuxTyping/
The requirements of this software is to have SDL, SDL_image, and SDL_mixer.

Pixie

  1. 1. Explain the purpose of the software program. What are the appropriate grade levels and subject areas for this software?
-- This program is used to share ideas, imagination, and understanding through text, artwork, voice narration, and images. The appropriate grade levels for this is any age. I think this is appropriate for reading and writing subject area.

  1. 2. List and explain what software categories this software program falls into. The software categories include: drill and practice, tutorial, simulation, instructional game, or problem solving.
-- simulation, instructional, and collaboration skills.

  1. 3. Describe a scenario where you would be able to integrate the use of this software program into your curriculum. What grade level? What subject area? How would the software integrate into the other classroom activities?
-- When the students need to make a story of what they did the during the holidays, I could have them make a pixie of their story and present it to the class. This could integrate into other areas with them working story lines dealing with the computer.

  1. 4. What are the strengths and weaknesses of this program?
-- Strengths of this program is that there is no age limit, school age students could use it and then use it again when they get to high school. Weakness of this program is that it could get complicated.

5. What is the cost of this program? Where can it be purchased? Provide a web link to a manufacturer or retailer? What are the system requirements of the software
-- Cost of this program depends on the quote they give you. It depends on what level you teach, your district, and etc. It can be purchased at Pixie.com. The requirements for this program is that you need maintenance plus for pixie.
www.tech4learning.com/pixie.

Roy the Zebra

  1. 1. Explain the purpose of the software program. What are the appropriate grade levels and subject areas for this software?
-- The purpose of this program is to help the readers to emerge into higher literacy by using guided readings and reading games. This is appropriate for 3rd to 5th grade students. I would use this is the reading subject.

  1. 2. List and explain what software categories this software program falls into. The software categories include: drill and practice, tutorial, simulation, instructional game, or problem solving.
-- drill and practice, simulation, and instructional games.

  1. 3. Describe a scenario where you would be able to integrate the use of this software program into your curriculum. What grade level? What subject area? How would the software integrate into the other classroom activities?
-- I would be able to use this when the students have reading time. This software is a fun and enjoyable way for the students to read.

  1. 4. What are the strengths and weaknesses of this program?
-- The strengths of this program is that the students learn more about their reading. The weakness is that they may play more games instead of understanding the meaning of this program.

5. What is the cost of this program? Where can it be purchased? Provide a web link to a manufacturer or retailer? What are the system requirements of the software
-- This program is free. It can be purchased at educational freeware website.
www.roythezebra.com/index.html

National Geographic for Kids

  1. 1. Explain the purpose of the software program. What are the appropriate grade levels and subject areas for this software?
-- The students can play interactive adventures, solve puzzles, quizzes, and play numerous games that teach children about nature and geography. This is appropriate for 3rd-6th graders. I would use this program during geography.

  1. 2. List and explain what software categories this software program falls into. The software categories include: drill and practice, tutorial, simulation, instructional game, or problem solving.
-- drill and practice, tutorial, simulation, and instructional games.
  1. 3. Describe a scenario where you would be able to integrate the use of this software program into your curriculum. What grade level? What subject area? How would the software integrate into the other classroom activities?
-- I would use this in my classroom during geography. I would use this in my third grade class.

  1. 4. What are the strengths and weaknesses of this program?
-- Strengths of this program is that the students learn more about geography and nature through playing games. Weakness is that they may not know exactly what the point of the game is.

5. What is the cost of this program? Where can it be purchased? Provide a web link to a manufacturer or retailer? What are the system requirements of the software
-- This program is free. It could be found at the educational freeware website.
http://kids.nationalgeographic.com/